Now that the wargames setup is now complete, I'll be continuing work on Project Hijack. Right now, I'm working on converting the base code to a shared object. As I do that, I'm also working on making it more friendly with 64bit (it won't be tested at all in 64bit). By making the base functionality a shared object, I will be able to use it in further projects, such as a planned per-process IDS/IPS.

I hope to release version 0.2 at Defcon.